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like it's not just a one off thing but i have no idea what makes it work 00:07

like it's not just a one off thing but i have no idea what makes it work

#deadlocked

rodents_ • 2 days ago
okay 00:10

okay

#deadlocked

rodents_ • 2 days ago
like 00:07

like

#deadlocked

rodents_ • 2 days ago
this ends up being even/0.1 slower or smth 00:13

this ends up being even/0.1 slower or smth

#deadlocked

rodents_ • 5 days ago
not sure how fast this is 00:09

not sure how fast this is

#deadlocked

rodents_ • 5 days ago
not the hyperstrike timing, there's some precise angle/weird collision thing that randomly gives you neutral speed 00:08

not the hyperstrike timing, there's some precise angle/weird collision thing that randomly gives you neutral speed

#deadlocked

rodents_ • 6 days ago
pretty good 00:22

pretty good

#deadlocked

suibom • 6 days ago
bingo bango 00:56

bingo bango

#deadlocked

rodents_ • 6 days ago
suibom - 38 igt central core 00:50

suibom - 38 igt central core

#deadlocked

suibom • 7 days ago
suibom - central core 40 w/ bot downing 00:53

suibom - central core 40 w/ bot downing

#deadlocked

suibom • 7 days ago
00:05

#deadlocked

suibom • 7 days ago
ok well i figured out how to do it anyway 00:09

ok well i figured out how to do it anyway

#deadlocked

suibom • 7 days ago
saves .5 00:04

saves .5

#deadlocked

rodents_ • a month ago
roboooooooooo - RTG pauseless RTA 00:15

roboooooooooo - RTG pauseless RTA

#deadlocked

rodents_ • a month ago
boooring 00:09

boooring

#deadlocked

rodents_ • a month ago
one of the strats ever 00:12

one of the strats ever

#deadlocked

rodents_ • a month ago
pauseless adquali for no lc 00:17

pauseless adquali for no lc

#deadlocked

rodents_ • a month ago
so dumb 00:21

so dumb

#deadlocked

rodents_ • a month ago
crazy optimal vendor for any% no lc 🤯 00:15

crazy optimal vendor for any% no lc 🤯

#deadlocked

rodents_ • a month ago
ported the IL ghost to deadlocked 00:16

ported the IL ghost to deadlocked

#deadlocked

rodents_ • a month ago
funny bug with il rta enabled; the nova timer will run in the menu, immediately damaging enemies when you exit the menu 00:20

funny bug with il rta enabled; the nova timer will run in the menu, immediately damaging enemies when you exit the menu

#deadlocked

suibom • a month ago
Xem92 - wtf is this 00:04

Xem92 - wtf is this

#deadlocked

sn_ep • a month ago
hey chat i unlocked 0 (feat. my friend humming) 00:08

hey chat i unlocked 0 (feat. my friend humming)

#deadlocked

zzamiz • a month ago
people have suggested in the past we could have IL leaderboards that use RTA timing, so i made a mod for it 00:14

people have suggested in the past we could have IL leaderboards that use RTA timing, so i made a mod for it

#deadlocked

rodents_ • 2 months ago
00:05

#deadlocked

kirk6416 • 2 months ago
00:05

#deadlocked

kirk6416 • 2 months ago
okay so I did some reverse engineering and I *think* I figured out how shellshock's XP drop works
boss XP is split between weapons and there's a table in memory that stores that info. the first time a boss gets hit, it fills up a slot on that table, which has 3 entries
i assume that this is supposed to reset between missions, but it doesn't because the port sucks. so what happens is one slot gets filled up on introducing shellshock, one slot gets filled up on shellshock returns, & there's only one left on showdown with shellshock
every instance of shellshock on this mission is a seperate moby, so if he gets hit at all by the bots before you clip, it'll fill the table and you won't get your XP 
i think the best thing to do here is to delay shellshock's spawn as long as possible. here I get the left bot stuck behind the wall and shellshock spawns in super late, so they won't ever aggro him unless you super fuck up the clip 00:16

okay so I did some reverse engineering and I *think* I figured out how shellshock's XP drop works boss XP is split between weapons and there's a table in memory that stores that info. the first time a boss gets hit, it fills up a slot on that table, which has 3 entries i assume that this is supposed to reset between missions, but it doesn't because the port sucks. so what happens is one slot gets filled up on introducing shellshock, one slot gets filled up on shellshock returns, & there's only one left on showdown with shellshock every instance of shellshock on this mission is a seperate moby, so if he gets hit at all by the bots before you clip, it'll fill the table and you won't get your XP i think the best thing to do here is to delay shellshock's spawn as long as possible. here I get the left bot stuck behind the wall and shellshock spawns in super late, so they won't ever aggro him unless you super fuck up the clip

#deadlocked

rodents_ • 2 months ago
Based on everything I’ve experienced, yes. You can also do something I’d call a “speed jump clip” for certain slanted collision on the PS3 but not on the PS2 🙁 00:03

Based on everything I’ve experienced, yes. You can also do something I’d call a “speed jump clip” for certain slanted collision on the PS3 but not on the PS2 🙁

#deadlocked

kirk6416 • 3 months ago
00:17

#deadlocked

pentali • 3 months ago
ok so this spot can give you negative ntrl speed 00:16

ok so this spot can give you negative ntrl speed

#deadlocked

pentali • 3 months ago
chargebootless ps3 00:18

chargebootless ps3

#deadlocked

pentali • 3 months ago
yeah so i guess you can get a typical squeeze clip too by just jumping in that spot all the time, but no dice. i dunno if it activates a softlock prevention or if it's actually clipping before the death 00:07

yeah so i guess you can get a typical squeeze clip too by just jumping in that spot all the time, but no dice. i dunno if it activates a softlock prevention or if it's actually clipping before the death

#deadlocked

suibom • 3 months ago
I agree with the above.
Anyway, I can't get this one either, dying too many times:( 01:06

I agree with the above. Anyway, I can't get this one either, dying too many times:(

#deadlocked

mapiotho • 4 months ago
I agree with the above.
Anyway, I can't get this one either, dying too many times:( 01:06

I agree with the above. Anyway, I can't get this one either, dying too many times:(

#deadlocked

mapiotho • 4 months ago
What am I doing wrong plz help. 00:51

What am I doing wrong plz help.

#deadlocked

mapiotho • 4 months ago
Enemies are such a grind airswing, normal shots are too slow so you need to get the bots stuck below + stagger one of the enemies... pretty cool strat 00:32

Enemies are such a grind airswing, normal shots are too slow so you need to get the bots stuck below + stagger one of the enemies... pretty cool strat

#deadlocked

rodents_ • 4 months ago
ItzScaRee - insta jump 00:56

ItzScaRee - insta jump

#deadlocked

itzscaree • 5 months ago
this is like 2s faster than wr lol 00:22

this is like 2s faster than wr lol

#deadlocked

rodents_ • 5 months ago
hey, do you know how can I reach the one on the back? 00:15

hey, do you know how can I reach the one on the back?

#deadlocked

nathkaden • 5 months ago
per gratis 00:44

per gratis

#deadlocked

itzscaree • 5 months ago
proof of concepts 00:54

proof of concepts

#deadlocked

rodents_ • 5 months ago
proof of concepts 00:41

proof of concepts

#deadlocked

rodents_ • 5 months ago
01:28

#deadlocked

renflower • 6 months ago
my best attempt 00:25

my best attempt

#deadlocked

renflower • 6 months ago
soooo close 00:43

soooo close

#deadlocked

renflower • 6 months ago
this is the most far i gone 00:12

this is the most far i gone

#deadlocked

renflower • 6 months ago
i'm learning the movements for both any% and no lc, i'm starting from this 00:19

i'm learning the movements for both any% and no lc, i'm starting from this

#deadlocked

renflower • 6 months ago
ok that was easy 00:25

ok that was easy

#deadlocked

renflower • 6 months ago
this was cool it took me 30 minutes hahaha 00:38

this was cool it took me 30 minutes hahaha

#deadlocked

renflower • 6 months ago
i think i got it 00:24

i think i got it

#deadlocked

renflower • 6 months ago
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