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swim strat for ACM novalis 2 00:14

swim strat for ACM novalis 2

#ratchet_and_clank

ataappi • 3 days ago
yo I got it ILMless! 00:10

yo I got it ILMless!

#ratchet_and_clank

ataappi • 5 days ago
useless but kinda cool I guess 00:10

useless but kinda cool I guess

#ratchet_and_clank

ataappi • 5 days ago
anyone have any idea what's going on here? after you enter the hoven turret fight, at some point in the fight not only do the underground enemies get up even if you never went close to them but they can also get random damage and die???? 00:26

anyone have any idea what's going on here? after you enter the hoven turret fight, at some point in the fight not only do the underground enemies get up even if you never went close to them but they can also get random damage and die????

#ratchet_and_clank

ataappi • 5 days ago
I found another spot where you can do the same thing. I think it's possible to do when the game has set up multiple cutscenes to play in a row. 02:44

I found another spot where you can do the same thing. I think it's possible to do when the game has set up multiple cutscenes to play in a row.

#ratchet_and_clank

cool_spongebob_420 • 10 days ago
The ILM stays black but plays the audio, and it won't let you skip it right away. 01:18

The ILM stays black but plays the audio, and it won't let you skip it right away.

#ratchet_and_clank

cool_spongebob_420 • 12 days ago
and while the right side poki skip is about equal with the older route (I timed it to be 1s faster actually), a "right side" for acm is def faster lmao 01:54

and while the right side poki skip is about equal with the older route (I timed it to be 1s faster actually), a "right side" for acm is def faster lmao

#ratchet_and_clank

ataappi • 12 days ago
timed some stuff today: this batalia flip seems slower so not worth the trouble 00:09

timed some stuff today: this batalia flip seems slower so not worth the trouble

#ratchet_and_clank

ataappi • 12 days ago
I posted quite a long time ago weird behavior with the menu if you jump off the train on kerwan and ILM right before you die. I found this a while ago and I believe it similar to that. I have no idea why. But my best guess is that the gamestate is in-level movie while we're controlling ratchet and changing the gamestate to other things makes the effect go away. But the gamestate gets set back after? Again, total guess.

Most of the time when you try to do this the game will crash aswell. 02:07

I posted quite a long time ago weird behavior with the menu if you jump off the train on kerwan and ILM right before you die. I found this a while ago and I believe it similar to that. I have no idea why. But my best guess is that the gamestate is in-level movie while we're controlling ratchet and changing the gamestate to other things makes the effect go away. But the gamestate gets set back after? Again, total guess. Most of the time when you try to do this the game will crash aswell.

#ratchet_and_clank

cool_spongebob_420 • 12 days ago
Maybe faster for agb idk. 00:14

Maybe faster for agb idk.

#ratchet_and_clank

mapiotho • 14 days ago
almost comgold. 33.8 eudora 00:39

almost comgold. 33.8 eudora

#ratchet_and_clank

tecknotledjee • 16 days ago
tecknowledjee - Frick Umbris 00:22

tecknowledjee - Frick Umbris

#ratchet_and_clank

shrinefiction • 18 days ago
so i found this out a while ago for rac2 and was wondering if this could be used in orxon for clank 00:21

so i found this out a while ago for rac2 and was wondering if this could be used in orxon for clank

#ratchet_and_clank

tecknotledjee • 21 days ago
mainly just wanted to show the right side start is now even with comgold and could be slightly faster but just rendered out the whole thing cause why not 03:25

mainly just wanted to show the right side start is now even with comgold and could be slightly faster but just rendered out the whole thing cause why not

#ratchet_and_clank

xyphles • 22 days ago
oh yeah and i got this today, surely one day i will follow a chain like this up with a not ass bolt break in 00:32

oh yeah and i got this today, surely one day i will follow a chain like this up with a not ass bolt break in

#ratchet_and_clank

xyphles • 24 days ago
ok so its actually possible with just the camflip 00:10

ok so its actually possible with just the camflip

#ratchet_and_clank

pentali • 29 days ago
oltanis instaskips proof of concept 00:09

oltanis instaskips proof of concept

#ratchet_and_clank

pentali • 29 days ago
Stupidest idea to save half a second 00:50

Stupidest idea to save half a second

#ratchet_and_clank

todio • a month ago
I wonder if grinding ship to boss ghostless has something to do with it 00:13

I wonder if grinding ship to boss ghostless has something to do with it

#ratchet_and_clank

fastandrew_78077 • a month ago
also talking about states; my brother told me that you can apparently walk exit 1st person if you throw the wrench when you have bomb glove out and yeah seems to work. I just found out it's because there are 2 different 1st person states in this game. 1 is the normal one but 30 is the special one that allows you to just exit 1st person during a wrench throw if you let go of L1. 00:29

also talking about states; my brother told me that you can apparently walk exit 1st person if you throw the wrench when you have bomb glove out and yeah seems to work. I just found out it's because there are 2 different 1st person states in this game. 1 is the normal one but 30 is the special one that allows you to just exit 1st person during a wrench throw if you let go of L1.

#ratchet_and_clank

ataappi • a month ago
proxy into grounpound 00:17

proxy into grounpound

#ratchet_and_clank

todio • a month ago
<@355293933707984897> the race is ez. you can also just ledge proxy and fall to the trigger 01:35

<@355293933707984897> the race is ez. you can also just ledge proxy and fall to the trigger

#ratchet_and_clank

ataappi • a month ago
this was another one of my ideas but it's so hard lmao. surprised it actually worked. I tried doing this from top of the gadgetron tower too but it didn't seem like it would work, but idk maybe I was doing it so badly then or this smaller distance really helps 00:57

this was another one of my ideas but it's so hard lmao. surprised it actually worked. I tried doing this from top of the gadgetron tower too but it didn't seem like it would work, but idk maybe I was doing it so badly then or this smaller distance really helps

#ratchet_and_clank

ataappi • a month ago
camera seems to go through decoys 00:13

camera seems to go through decoys

#ratchet_and_clank

ataappi • a month ago
if you don't have bomb glove out when the throw happens, it doesn't use ammo 00:14

if you don't have bomb glove out when the throw happens, it doesn't use ammo

#ratchet_and_clank

ataappi • a month ago
okay so it very much DOES allow you to do this lmao 00:59

okay so it very much DOES allow you to do this lmao

#ratchet_and_clank

ataappi • a month ago
it's infinite ledge proxies! 00:23

it's infinite ledge proxies!

#ratchet_and_clank

ataappi • a month ago
also here's this 02:06

also here's this

#ratchet_and_clank

ataappi • a month ago
race warp kinda 00:26

race warp kinda

#ratchet_and_clank

ataappi • a month ago
here you go 00:14

here you go

#ratchet_and_clank

ataappi • a month ago
if you cancel ego hoverboard with hologuise, you can unequip the board and you get the race camera 00:35

if you cancel ego hoverboard with hologuise, you can unequip the board and you get the race camera

#ratchet_and_clank

ataappi • a month ago
if you fire the visibomb before hologuise transformation is done, you can move ratchet during the visibomb as well. the same thing applies as normally, if you fall off a ledge or just are in the air at all it'll cancel though 00:12

if you fire the visibomb before hologuise transformation is done, you can move ratchet during the visibomb as well. the same thing applies as normally, if you fall off a ledge or just are in the air at all it'll cancel though

#ratchet_and_clank

ataappi • a month ago
what am I even finding at this point lmao 00:09

what am I even finding at this point lmao

#ratchet_and_clank

ataappi • a month ago
don't even need to spam bombs, the wrench timing is like perfect 00:08

don't even need to spam bombs, the wrench timing is like perfect

#ratchet_and_clank

ataappi • a month ago
guys... how about some... double ledge proxies? 00:10

guys... how about some... double ledge proxies?

#ratchet_and_clank

ataappi • a month ago
okay so you CAN get the gb like this too 00:10

okay so you CAN get the gb like this too

#ratchet_and_clank

ataappi • a month ago
I found 2 things this morning :
- first, an easier setup to prevent the softlock. You don't need boots, you can just unequip the hoverboard after playing the ILM for a few frames.

- I also found that the moby appearing under ratchet is not random. its the first spawned dynamic moby, starting 2 frames after you unpause. Thats why equipping the boots don't help, they are equipped on the first frame after unpausing.

What happens is that one of the opponent racers spawns just in front of a crate and will break it 1 second after the race starts. The game will spawn some crate fragments and bolts, and reuse the slot freed from you removing the ego hoverboard, while its still tied to the controls.

The game tries to read stuff from the crate fragment as if it was a hoverboard.

when you try to **jump **while using the crate fragment as an hoverboard, the game tries to **read **the jump animation in it, but there is none, so it crashes.

when you** win the race**, it wants to **write **the victory on the race girl. But instead of a reference to the race girl, in the same spot the crate debris got its rotation speed, which is a value **randomized **when the crate gets broken.
So basically the game tries to write in a random address in the game memory, corrupting the game and crashing most of the time. 00:17

I found 2 things this morning : - first, an easier setup to prevent the softlock. You don't need boots, you can just unequip the hoverboard after playing the ILM for a few frames. - I also found that the moby appearing under ratchet is not random. its the first spawned dynamic moby, starting 2 frames after you unpause. Thats why equipping the boots don't help, they are equipped on the first frame after unpausing. What happens is that one of the opponent racers spawns just in front of a crate and will break it 1 second after the race starts. The game will spawn some crate fragments and bolts, and reuse the slot freed from you removing the ego hoverboard, while its still tied to the controls. The game tries to read stuff from the crate fragment as if it was a hoverboard. when you try to **jump **while using the crate fragment as an hoverboard, the game tries to **read **the jump animation in it, but there is none, so it crashes. when you** win the race**, it wants to **write **the victory on the race girl. But instead of a reference to the race girl, in the same spot the crate debris got its rotation speed, which is a value **randomized **when the crate gets broken. So basically the game tries to write in a random address in the game memory, corrupting the game and crashing most of the time.

#ratchet_and_clank

todio • a month ago
it seems like if you unequip the boots again, you won't get the swapping moby problem and you'll only crash if you jump 00:11

it seems like if you unequip the boots again, you won't get the swapping moby problem and you'll only crash if you jump

#ratchet_and_clank

ataappi • a month ago
also my brother told me he found this funny swingshot behavior and I think it might actually have a use here on aridia 00:12

also my brother told me he found this funny swingshot behavior and I think it might actually have a use here on aridia

#ratchet_and_clank

ataappi • a month ago
00:18

#ratchet_and_clank

ataappi • a month ago
uhhh... so I was playing around with ego a bit 00:19

uhhh... so I was playing around with ego a bit

#ratchet_and_clank

ataappi • a month ago
I think I struggle with the timing the most. Been trying for like half an hr now and these are probably the only few somewhat okay ones Ive done 00:27

I think I struggle with the timing the most. Been trying for like half an hr now and these are probably the only few somewhat okay ones Ive done

#ratchet_and_clank

scuttlepeak • a month ago
I have a question... I just figured out you can somehow combine a sideflip with a long jump and kind of get the same height (or at least close to) while also keeping the momentum of a long jump (especially when chaining them). Has someone used this in a run? I can't quite yet seem to get this down consistently as it seems to be a frame perfect thing 00:47

I have a question... I just figured out you can somehow combine a sideflip with a long jump and kind of get the same height (or at least close to) while also keeping the momentum of a long jump (especially when chaining them). Has someone used this in a run? I can't quite yet seem to get this down consistently as it seems to be a frame perfect thing

#ratchet_and_clank

scuttlepeak • a month ago
Is this a known camflip? it seems to be slower than the dust hover in Ataappi's Any% but not by much 00:26

Is this a known camflip? it seems to be slower than the dust hover in Ataappi's Any% but not by much

#ratchet_and_clank

thatonelombax • a month ago
<@355293933707984897> i found a different way (ish) 00:27

<@355293933707984897> i found a different way (ish)

#ratchet_and_clank

pentali • a month ago
hmm 00:02

hmm

#ratchet_and_clank

suibom • a month ago
WTFFF 00:42

WTFFF

#ratchet_and_clank

todio • a month ago
wait what is this? 00:09

wait what is this?

#ratchet_and_clank

pentali • a month ago
i did the reverse here, so i blocked the place where you usually spawn in the race 00:07

i did the reverse here, so i blocked the place where you usually spawn in the race

#ratchet_and_clank

pentali • a month ago
There's a way still even without the hologize 00:25

There's a way still even without the hologize

#ratchet_and_clank

frisk_. • a month ago
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