00:17
I found 2 things this morning :
- first, an easier setup to prevent the softlock. You don't need boots, you can just unequip the hoverboard after playing the ILM for a few frames.
- I also found that the moby appearing under ratchet is not random. its the first spawned dynamic moby, starting 2 frames after you unpause. Thats why equipping the boots don't help, they are equipped on the first frame after unpausing.
What happens is that one of the opponent racers spawns just in front of a crate and will break it 1 second after the race starts. The game will spawn some crate fragments and bolts, and reuse the slot freed from you removing the ego hoverboard, while its still tied to the controls.
The game tries to read stuff from the crate fragment as if it was a hoverboard.
when you try to **jump **while using the crate fragment as an hoverboard, the game tries to **read **the jump animation in it, but there is none, so it crashes.
when you** win the race**, it wants to **write **the victory on the race girl. But instead of a reference to the race girl, in the same spot the crate debris got its rotation speed, which is a value **randomized **when the crate gets broken.
So basically the game tries to write in a random address in the game memory, corrupting the game and crashing most of the time.
#ratchet_and_clank
todio • a month ago