FPS: detecting...

okay so I did some reverse engineering and I *think* I figured out how shellshock's XP drop works boss XP is split between weapons and there's a table in memory that stores that info. the first time a boss gets hit, it fills up a slot on that table, which has 3 entries i assume that this is supposed to reset between missions, but it doesn't because the port sucks. so what happens is one slot gets filled up on introducing shellshock, one slot gets filled up on shellshock returns, & there's only one left on showdown with shellshock every instance of shellshock on this mission is a seperate moby, so if he gets hit at all by the bots before you clip, it'll fill the table and you won't get your XP i think the best thing to do here is to delay shellshock's spawn as long as possible. here I get the left bot stuck behind the wall and shellshock spawns in super late, so they won't ever aggro him unless you super fuck up the clip

Posted by rodents_ in #deadlocked

2 months ago

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