Infobot clips

  • #infobot-channel
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247Yugioh - less successful skip attempt 00:16

247Yugioh - less successful skip attempt

#clips

247yugioh • 7 months ago
you can also break the box if if falls on top of you 00:18

you can also break the box if if falls on top of you

#up_your_arsenal

king__dedede1 • 7 months ago
Used lock strafe to keep the camera far away. Pretty sure it's possible without it 00:08

Used lock strafe to keep the camera far away. Pretty sure it's possible without it

#up_your_arsenal

joao_f_ • 7 months ago
This took way too long to hit lol 00:09

This took way too long to hit lol

#up_your_arsenal

joao_f_ • 7 months ago
00:37

#up_your_arsenal

joao_f_ • 7 months ago
00:06

#up_your_arsenal

wawaw • 7 months ago
00:03

#up_your_arsenal

wawaw • 7 months ago
00:16

#up_your_arsenal

wawaw • 7 months ago
Also I'm trying to do this 00:23

Also I'm trying to do this

#up_your_arsenal

joao_f_ • 7 months ago
I'm trying to do a box yeet but didn't hit it yet 00:15

I'm trying to do a box yeet but didn't hit it yet

#up_your_arsenal

joao_f_ • 7 months ago
They put a inferno crate in a level where you can buy armor, ty Isomniac 00:21

They put a inferno crate in a level where you can buy armor, ty Isomniac

#up_your_arsenal

joao_f_ • 7 months ago
247Yugioh - succesful skip attempt 00:19

247Yugioh - succesful skip attempt

#clips

247yugioh • 7 months ago
YoAndy - Cutscene storage/skip 01:00

YoAndy - Cutscene storage/skip

#up_your_arsenal

yoandy • 7 months ago
00:08

#going_commando

tecknotledjee • 7 months ago
ik we do this in siberius but apparently this is also doable anywhere with a ledge 00:07

ik we do this in siberius but apparently this is also doable anywhere with a ledge

#going_commando

tecknotledjee • 7 months ago
joaoo_f - normal 00:17

joaoo_f - normal

#up_your_arsenal

joao_f_ • 7 months ago
joaoo_f - Teleport glitch Florana 00:27

joaoo_f - Teleport glitch Florana

#up_your_arsenal

joao_f_ • 7 months ago
I made a video a few years ago of this teleport glitch, but I recently discovered that it causes a set of invalid numbers in memory that include positions and rotations, so I think ratchet is everywhere. And if you enable ghost ratchet, or in some cases exit the ship in that state, this happens: 00:22

I made a video a few years ago of this teleport glitch, but I recently discovered that it causes a set of invalid numbers in memory that include positions and rotations, so I think ratchet is everywhere. And if you enable ghost ratchet, or in some cases exit the ship in that state, this happens:

#up_your_arsenal

joao_f_ • 7 months ago
joaoo_f - 2nd time qwarp 00:10

joaoo_f - 2nd time qwarp

#up_your_arsenal

joao_f_ • 7 months ago
00:06

#going_commando

tecknotledjee • 7 months ago
ive been gettin it more but yea i try to go for the same setup but its inconsistent rn 00:14

ive been gettin it more but yea i try to go for the same setup but its inconsistent rn

#going_commando

tecknotledjee • 7 months ago
00:12

#going_commando

emeralve • 7 months ago
00:14

#going_commando

emeralve • 7 months ago
00:14

#deadlocked

itzscaree • 7 months ago
this is pretty funny too 00:11

this is pretty funny too

#ratchet_and_clank

ataappi • 7 months ago
here's couple examples. some certain moving platforms do this but you need to pause mobys with racman for it to work to begin with 01:21

here's couple examples. some certain moving platforms do this but you need to pause mobys with racman for it to work to begin with

#ratchet_and_clank

ataappi • 7 months ago
found a cool bug: if you hold start when the screen turns black after a death, you'll buffer the pause on the 1st frame. when the level loads like this, some of the things aren't loaded properly yet, for example the train in kerwan is right at the start (if you have replanetizer the level is loaded in the state it's shown in that)

pretty much everything seems to go normal on the 2nd frame but there's an oversight on blarg where the doors in the blarg warship stay in this bugged "half-open" state even after unpausing. funnily enough the doors that open up work normally when you get close to them but the door for the infobot doesn't open when you approach it so it just stays half open like this. you can literally just walk in and out to get the infobot lmao. 

unfotunately this seems to be fairly useless for any of the categories because:
ng+, a death takes too long
any% / agb, you want to do the checkpoint skip anyway (also death takes too long in any%)
all missions, you need to do the whole warship anyway
acm, you do the pod warp thing so can't take a death after 1st gb

I guess in agb it might have potential to be equally as fast as the checkpoint skip since you take a death after 1st bolt anyway, but a load takes like 10s + the autosave time after 2nd bolt so it's probably +-0 00:20

found a cool bug: if you hold start when the screen turns black after a death, you'll buffer the pause on the 1st frame. when the level loads like this, some of the things aren't loaded properly yet, for example the train in kerwan is right at the start (if you have replanetizer the level is loaded in the state it's shown in that) pretty much everything seems to go normal on the 2nd frame but there's an oversight on blarg where the doors in the blarg warship stay in this bugged "half-open" state even after unpausing. funnily enough the doors that open up work normally when you get close to them but the door for the infobot doesn't open when you approach it so it just stays half open like this. you can literally just walk in and out to get the infobot lmao. unfotunately this seems to be fairly useless for any of the categories because: ng+, a death takes too long any% / agb, you want to do the checkpoint skip anyway (also death takes too long in any%) all missions, you need to do the whole warship anyway acm, you do the pod warp thing so can't take a death after 1st gb I guess in agb it might have potential to be equally as fast as the checkpoint skip since you take a death after 1st bolt anyway, but a load takes like 10s + the autosave time after 2nd bolt so it's probably +-0

#ratchet_and_clank

ataappi • 7 months ago
Any tips for consistently reaching the room in Yeedil?
Regardless of whether I camproxy over or decoy clip over, I keep falling just short of the room :c 01:17

Any tips for consistently reaching the room in Yeedil? Regardless of whether I camproxy over or decoy clip over, I keep falling just short of the room :c

#going_commando

autocad_english • 7 months ago
Lol 00:08

Lol

#going_commando

styllo420 • 7 months ago
00:08

#going_commando

emeralve • 7 months ago
funny 00:18

funny

#going_commando

pentali • 7 months ago
you can disable the hud by throwing a spiderbot into the void 00:18

you can disable the hud by throwing a spiderbot into the void

#going_commando

pentali • 7 months ago
world's most obvious optimization for the backup 00:16

world's most obvious optimization for the backup

#up_your_arsenal

scottobozo • 7 months ago
9 in a row 00:11

9 in a row

#going_commando

cank2 • 7 months ago
KillaLombax - Both bolts eyes react 00:13

KillaLombax - Both bolts eyes react

#tools_of_destruction

torpadorp • 7 months ago
I didn't know that insomniac made it so if you try to skip to this area the game will kill ratchet using a meteor 00:04

I didn't know that insomniac made it so if you try to skip to this area the game will kill ratchet using a meteor

#tools_of_destruction

notshadow0_0 • 7 months ago
Why does he chase his own tail instead of doing the backwards flying thingy <:emoti_innocent:1371694735516766290> 00:19

Why does he chase his own tail instead of doing the backwards flying thingy <:emoti_innocent:1371694735516766290>

#going_commando

autocad_english • 7 months ago
Things are happening 00:35

Things are happening

#up_your_arsenal

king__dedede1 • 7 months ago
I found this a few years ago but I didn’t have a capture card so I forgot about it oops 00:48

I found this a few years ago but I didn’t have a capture card so I forgot about it oops

#going_commando

nevernaber • 7 months ago
Any ideas on why the first one worked, but the second didn't 🤔 00:11

Any ideas on why the first one worked, but the second didn't 🤔

#going_commando

autocad_english • 7 months ago
00:27

#up_your_arsenal

nevernaber • 7 months ago
Does anyone know why every time I’ve tried this I’ve gone too far to the left 00:08

Does anyone know why every time I’ve tried this I’ve gone too far to the left

#up_your_arsenal

nevernaber • 8 months ago
added decimals to the igt 00:15

added decimals to the igt

#deadlocked

doesthisusername • 8 months ago
what am i doing wrong i always fly way too far 00:23

what am i doing wrong i always fly way too far

#going_commando

styllo420 • 8 months ago
00:34

#development

gabrielgame311 • 8 months ago
ok I spent a few hours reverse engineering the save system and I made this mod that adds a 11 second delay on the load screen without having to do any tomfoolery 00:22

ok I spent a few hours reverse engineering the save system and I made this mod that adds a 11 second delay on the load screen without having to do any tomfoolery

#up_your_arsenal

king__dedede1 • 8 months ago
ImEli_TM - Gelled 00:15

ImEli_TM - Gelled

#clips

247yugioh • 8 months ago
I keep clipping into the infinite abyss 😄 What am I doing wrong w/ the positioning? 00:13

I keep clipping into the infinite abyss 😄 What am I doing wrong w/ the positioning?

#going_commando

autocad_english • 8 months ago
good example of me gaining height from the camera 00:10

good example of me gaining height from the camera

#going_commando

tecknowledjee • 8 months ago
00:06

#up_your_arsenal

tecknowledjee • 8 months ago
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