found a cool bug: if you hold start when the screen turns black after a death, you'll buffer the pause on the 1st frame. when the level loads like this, some of the things aren't loaded properly yet, for example the train in kerwan is right at the start (if you have replanetizer the level is loaded in the state it's shown in that) pretty much everything seems to go normal on the 2nd frame but there's an oversight on blarg where the doors in the blarg warship stay in this bugged "half-open" state even after unpausing. funnily enough the doors that open up work normally when you get close to them but the door for the infobot doesn't open when you approach it so it just stays half open like this. you can literally just walk in and out to get the infobot lmao. unfotunately this seems to be fairly useless for any of the categories because: ng+, a death takes too long any% / agb, you want to do the checkpoint skip anyway (also death takes too long in any%) all missions, you need to do the whole warship anyway acm, you do the pod warp thing so can't take a death after 1st gb I guess in agb it might have potential to be equally as fast as the checkpoint skip since you take a death after 1st bolt anyway, but a load takes like 10s + the autosave time after 2nd bolt so it's probably +-0
Posted by ataappi in #ratchet_and_clank
3 months ago