FPS: detecting...
yo I managed to finally recreate the blarg crash and also solved why it happens: blarg starts out at only like 53 free moby slots. when you break an enemy out of the glass, it uses 50 moby slots. when you throw a bomb and it breaks the orb, that uses up like 20, but you regain those slots back quite fast. if your open slots are 1 or 0 and the other enemy breaks out the game crashes. doesn't happen if you have 2 open slots, only 1 or 0.
Posted by ataappi in #ratchet_and_clank
11 days ago
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