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00:14
random fact about the sniper skill point on orxon: as long as you're standing in front of the pipe, you can kill any blue guy
#ratchet_and_clank
cptgallant • 6 months ago
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00:18
#ratchet_and_clank
ajj • 6 months ago
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00:10
Why can't I get enough height for this ledge proxy? As far as I can tell I've followed the written instructions pretty closely, but I am always a bit short of the ledge grab. Is it a timing thing, or is my setup no good?
#ratchet_and_clank
elidrinferno • 6 months ago
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00:07
<:Pag:1036308860182470656> (surely didn't fuck up the dust hover afterwards)
#ratchet_and_clank
ajj • 6 months ago
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00:06
#ratchet_and_clank
wawaw • 6 months ago
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00:36
fast ways for the hoverboard skill points: 3s for rilgar 25s for kalebo
#ratchet_and_clank
ataappi • 6 months ago
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00:07
fast ways for the hoverboard skill points: 3s for rilgar 25s for kalebo
#ratchet_and_clank
ataappi • 6 months ago
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00:36
okay, this is a bit embarrassing, but i'd like some assistance with mastering the big camflip in Veldin. xem92 and kani2x suggested that the reason i can't pull it off might be either because i'm using an emulator or due to an issue with my controller. i hope you can help me out.
#ratchet_and_clank
qyawi • 6 months ago
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00:34
possibly safer hoven turret order. loses 5-6s like expected to just holding shoot
#ratchet_and_clank
ataappi • 6 months ago
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00:28
this one is 0.32s slower than that
#ratchet_and_clank
ataappi • 6 months ago
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00:31
tap+hold for 2 shots 60 bpm rhythm
#ratchet_and_clank
ataappi • 6 months ago
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00:28
0.5s faster than gold. not even that great but the idea of specific "crit" points isn't dead after all. the fastest way to do this is to hit the spots where you get 1.0 damage on every shot while holding the button
#ratchet_and_clank
ataappi • 6 months ago
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00:33
tapping at 85 bpm here. loses 4.5s to franz's gold
#ratchet_and_clank
ataappi • 6 months ago
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00:30
ignore how i failed the first bit
#ratchet_and_clank
frisk_. • 6 months ago
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00:39
#ratchet_and_clank
boltclock • 6 months ago
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00:15
seems like letting go also works
#ratchet_and_clank
ataappi • 6 months ago
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00:45
#ratchet_and_clank
wawaw • 6 months ago
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00:57
#ratchet_and_clank
wawaw • 6 months ago
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00:47
#ratchet_and_clank
wawaw • 6 months ago
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00:41
#ratchet_and_clank
anashensoul • 6 months ago
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00:23
2025-12-22 23-16-50
#ratchet_and_clank
franzcorr • 6 months ago
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00:04
How you get this consistant
#ratchet_and_clank
cank2 • 6 months ago
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00:05
i get this less than 1/100 times but it saves like 5 seconds because you don't need to get the other 2 piles of crates (they will only give a few 1 value bolts), does anybody know how to do this consistently?
#ratchet_and_clank
master___p • 6 months ago
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00:08
ok so the pda pod warp is literally `triangle -> wait 7 -> triangle` its frame perfect but it doesnt *feel* like it, so we think its the lag of closing the pda thats helping out. The whole thing will be like this ``` rep [any amount] l1 circle wait [any amount] triangle wait 7 triangle ```
#ratchet_and_clank
pentali • 7 months ago
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00:16
it was surprisingly hard and precise
#ratchet_and_clank
ataappi • 7 months ago
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00:27
looks pretty legit to me idk. you're right that there are high and low cycles but the actual position of the ships seems consistent. 2nd vid shows when ships fly low, in that case you just stop holding down a bit earlier instead of going to max. end of 1st video shows high cycles and you can just hold bottom left on dpad to move to the left a little bit to adjust for it. shouldn't be too hard to adapt on the fly
#ratchet_and_clank
ataappi • 7 months ago
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04:25
looks pretty legit to me idk. you're right that there are high and low cycles but the actual position of the ships seems consistent. 2nd vid shows when ships fly low, in that case you just stop holding down a bit earlier instead of going to max. end of 1st video shows high cycles and you can just hold bottom left on dpad to move to the left a little bit to adjust for it. shouldn't be too hard to adapt on the fly
#ratchet_and_clank
ataappi • 7 months ago
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00:20
okay so apparently the batalia shooting skill point is a bitch so I figured out a consistent strat for it: go into the turret, exit (this resets ship cycles) then quickly get into it again, hold down and when the ship is around this part of the turret you shoot. you can also pause buffer this very easily and retrying is very quick too
#ratchet_and_clank
ataappi • 7 months ago
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00:20
<@690282915933716551> asked me yesterday about a "newish" proxy I was doing on gaspar now. it's not really new since someone (I forget who exactly) posted a clip here like a year ago showing how you can "ledge" proxy pretty much anywhere with a high jump as long as you have a wall next to you. you can just force the camera under ratchet with that but it also works on smaller high grounds where you can't really get a proper ledge proxy to work. you can single or double jump to help force the camera under ratchet. I just wanted to find a better proxy here on the orange plant since turning the camera around and doing the ledge proxy is kind of awkward and slow, and remembered this was a thing so tried to make it work.
#ratchet_and_clank
ataappi • 7 months ago
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00:44
#ratchet_and_clank
seidly. • 7 months ago
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00:05
#ratchet_and_clank
crocell_ • 7 months ago
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01:11
#ratchet_and_clank
crocell_ • 7 months ago
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00:50
I wonder if this can be faster or more consient then the camera bomb proxy
#ratchet_and_clank
frisk_. • 7 months ago
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00:09
its just this
#ratchet_and_clank
pentali • 7 months ago
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00:11
[insert comment about rac1 ps2 being saved]
#ratchet_and_clank
pentali • 7 months ago
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00:13
[insert comment about rac1 ps2 being saved]
#ratchet_and_clank
pentali • 7 months ago
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00:10
dpad moment
#ratchet_and_clank
boltclock • 7 months ago
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00:08
marathonman - cooking something up? not likely
#ratchet_and_clank
cptgallant • 7 months ago
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00:13
remember that thing where you can build speed and slide with thruster if you're at 1hp? well, looks like you can cancel the end of thruster animation with a couple of weapons too (pyrocitor, blaster, suck cannon, tesla claw and morph-o-ray). still probably useless though
#ratchet_and_clank
ataappi • 7 months ago
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00:12
this happens right
#ratchet_and_clank
sn_ep • 7 months ago
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00:05
#ratchet_and_clank
tharixer • 7 months ago
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00:06
ataappi and I are currently labbing out why this happens
#ratchet_and_clank
tharixer • 7 months ago
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00:08
#ratchet_and_clank
arttery_ • 7 months ago
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00:23
tried cooking up a strat for kerwan elevator. tbh, I'm actually quite glad they're not all that faster because they're really hard to do well and fast. maybe it could save half a second if you get good escalator but definitely not something I see worth doing lol
#ratchet_and_clank
ataappi • 7 months ago
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01:00
<@607968477067739324>
#ratchet_and_clank
boltclock • 7 months ago
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00:21
I wonder if proxying from this angle is better, maybe it can't be ilmless but better then falling in the goo
#ratchet_and_clank
frisk_. • 7 months ago
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02:04
I'm gonna be honest, I still think this is like at least 80% just a timing thing. I just got it 20 times in a row without doing precise setups at all
#ratchet_and_clank
ataappi • 7 months ago
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00:26
#ratchet_and_clank
wawaw • 7 months ago
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00:19
the diff clips i have with state display (3 from me one from ricky lol)
#ratchet_and_clank
wawaw • 7 months ago
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00:14
the diff clips i have with state display (3 from me one from ricky lol)
#ratchet_and_clank
wawaw • 7 months ago
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